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Rule number one of thermonuclear war, launch your ICBMs as soon as you hear the Defcon 1 alert, or you risk lossing your silos due to the AIs "shooting into the dark" or conducting reconnaissance, however, keep one silo -- each has 10 ICBMs reaching anywhere on the map -- as you wouldn't be able to hit the biggest cities by the time you don't neutralize the surrounding air-defense. Submarines are sneaky and very powerful with each holding 5 missiles, but firing occures if the target is within range so make sure you position yourself where you should be. Sea and air-to-air battles are very common and there aren't any land conflicts at all. Make sure you don't fire from numerous submarines simultaneously, as if there's a figher in the air it will detect and attack the submarrine. On the other hand, use fighters to distract the air-defense firing at them while your ICBMs pass through and reach their target.
If I were to descibe the WarGames simulation in two words, that would be, tense and very addictive. Moreover, you don't need a multi-million game or movie budget to make an impression, as this game, and "The Day After" do. Goodbye Europe -- alliances are a powerful force given you convince some AIs to ally with you, but at the end there could be only one winner.
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